Tools
The community has developed many tools to help with the creation of Gothic mods.
Note
This list is a work in progress.
- Daedalus Language Server - a VS Code/VS Codium extension that adds IDE like functionality for Daedalus scripting language
- Ikarus - A daedalus library for the game Gothic. Exploits the interpreter to allow arbitrary memory access and defines a lot of useful functions for interfacing with the engine.
- LeGo - A daedalus library for the game Gothic. It contains various packages to support modders.
- AFSP - Fawkes' & Auronen's script package for Gothic 1 and Gothic 2: Night of the Raven.
- Ninja - Ninja introduces the possibility of true modular modifications for the video games Gothic and Gothic 2 Night of the Raven.
- DecDat - Daedalus
.DAT
files decompiler. - Redefix - OutputUnits compiler and updater.
- GothicVDFS - NicoDE's viewer, extractor and builder for
.vdf
and.mod
volumes - VDFS Tool - Gratt's Union VDFS viewer, extractor, builder, optimizer and ZIP compressor for
.vdf
and.mod
volumes
- Spacer - the original world editor for ZenGin, ships with the MDK
- Union Gothic World Editor - Saturas' world editor, supports new object classes created with Union
- Gothic World Editor - World editor for vanilla worlds, works with G1, G2 and G2 NotR worlds
- Spacer.NET - A modernised version of Spacer available as a Gothic Mod.
Libraries
- ZenKit - A library to load, save and use almost all ZenGin asset files
Debugging
- zSpy - Debugging tool that displays most of the operations performed by the engine during the Gothic or Spacer running, ships with the MDK.