ZenGin directory structure
Modding is all about changing the game files. To achieve that, we have to know the directory (folder) structure of a Gothic game.
Data
Data directory contains .vdf volumes of the game. These contain anims.vdf - animations, speech.vdf - dubbing, worlds.vdf - world ZEN files.
Saves
Contains saved games.
System
The system directory contains the game executable, GothicStarter.exe, GothicStarter_mod.exe, configuration .ini files, mod .ini files and mod icons and description .rtf files.
system/Autorun is a Union specific directory, it serves as a default search directory for Daedalus injection scripts with zParserExtender and Union plugins.
_work/DATA
This is where the magic happens:
Anims- contains animations and animated models._compiled- contains compiled animations.
Meshes- contains meshes source and compiled files._compiled- contains compiled meshes.
Music- contains music files.Presets- contains basic presets.Scripts_compiled- contains compiled scripts -.datfiles.Content- contains scripts that make up the content of the game.System- contains scripts that make up the menu.
Sound- contains sound effects.wavor.oggformat (Union only).Video- contains videos in.bikformat.